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Frequently Asked Questions (FAQ) for VibeStudio Designer 2


Q: How do I buy VibeStudio Designer 2?

A: To purchase VibeStudio Designer 2 start by downloading the trial version here. Next, open the VibeStation application and select "Purchase" under the Help menu.

Q: What is the difference between VibeStudio Designer 2 and VibeStation LE?

A: A feature comparison chart detailing the differences between the two releases is available here.

Q: I've installed and opened VibeStudio Designer but am not hearing any audio. What should I do?

A: Check that your audio device is configured properly. Do this by opening the preferences panel and click on the "audio device" tab.

Q: What are the system requirements for VibeStudio Designer?

A: Hardware: 2.44 GHz Intel Core 2 Duo, 2 GB RAM (4 GB Recommended). Operating Systems: Mac OS X Snow Leopard (10.6.8) or Lion, Windows XP SP3, Vista, or 7.

Q: Where do the HRTFs in Profiler come from?

A: The HRTF database is made up of measured HRTFs from the CIPIC database (UC Davis) and the Listen database (IRCAM).

Q: What audio engine does VibeStudio Designer use?

A: VibeStudio uses VRSonic's proprietary audio engine, SoundScape3D.

Q: How can I render my audio scenes?

A: VibeStudio Designer 2 allows users to render to binaural headphones, 2.1, 4.1, 5.1, 7.1, 8.1, or 10.2 loudspeaker displays.

Q: What is a Vibe?

A: A vibe is a dynamic audio entity.

Q: Can I render my audio to a file?

A: Yes. Users are able to render scenes to a single stereo file or multiple mono files for multichannel displays.