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VibeWorks
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VibeWorks is a spatial sound design application for the creation of SoundScape3D audio scene elements like vibes, random sound fields, sound nets, flock controllers, and scripts. These elements are used to compose highly dynamic and interactive immersive audio environments. Scene elements are imported into VibeStation where they compose scenes or environments.

Together these applications create a one of a kind spatial audio package that provides the ability to both create dynamic audio content and compose spatial audio scenes.

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Vibes allow sound designers the capability to create audio replicas of any object (cars, helicopters, etc) by layering and mixing audio files, giving them spatial position, and assigning behaviors.

Random Sound Fields allow users to create atmospheric sounds such as birds or insects that can be sounded and positioned in space randomly with frequency defined by the user.

SoundNet is a graphic programming environments with twelve "nodes" or modules each serving a separate function. Nodes may be connected via patch chords to create pipelines for various applications.

Flock Controllers emulate spatial motions similar to those of bees, birds, etc and may be assigned to any emitter that requires life-like motion.

Scripts are user defined events applied to an emitter, Vibe, random sound field, sound net or flock controller.

 

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SoundScape3D is a registered Trademark
© 2008 VRSonic. All Rights Reserved.


SoundScape3D is a spatial audio engine for designing, rendering, and displaying rich and vibrant virtual sonic environments.
VibeStudio auditory scene design suite for building immersive sonic environments.
SoundSim Micro plug-and-play spatial audio appliance designed for the individual listener in a shared immersive audio environment.
SoundSim Rack spatial audio appliance for medium to large scale loudspeaker or headphone based installations.
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