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VRSonic has announced the first release of the SoundScape3D immersive audio API for Mac and Windows platforms. SoundScape3D provides a complete framework for modeling and rendering immersive audio. Now audio application and plug-in developers will have access to a powerful set of technologies for integrating immersive audio into their software.
SoundScape3D contains two separate engines for modeling and rendering immersive audio. Its modeling engine provides powerful sound animation controllers, fast scene geometry processing, and a new technology for designing and delivering animated audio objects. Developers can use the modeling engine to integrate everything from natural ambiences, realistic acoustic simulation, to interactive audio into their applications.
SoundScape3D’s rendering engine contains a completely configurable audio processing pipeline that lets it support a wide range of audio rending configurations from headphones to large speaker arrays.
SoundScape3D Features:
Auditory behavioral modeling with ViBe technology provides parameterized, behavioral auditory models for designing and delivering content based on animated audio objects
Advanced sound animation with SoundNet, Random Sound Fields, flock motion, path motion, triggered emitters, and script control
Physically accurate sound propagation modeling including
Spherical directional source model
Air absorption model compliant with published standards
Physically accurate material absorption and reflection
Perceptually accurate spreading loss model
Multiple, concurrent listeners
Occlusion and room modeling based on polygonal models
Ultra fast geometry processing using advanced spatial subdivision algorithms
XML based sound schema allows you to instantiate any SoundScape3D scene object from an XML representation
Parametrically layered sample processing using multi-channel audio files
Streaming emitters including ReWire devices and sound transmitted over IP networks
Loudspeaker panning using Wave Point Sampling
Binaural synthesis with customizable HRTFs
Direct channel routing that directs each emitter to a specified output channel
Dynamically reconfigurable audio rendering pipeline
High quality floating point processing throughout the engine
High quality sample rate conversion
Support for low latency ASIO, WASAPI, and CoreAudio I/O
For more information contact:
VRSonic Public Relations 2533 Wilson Blvd. Arlington, VA, USA 22201
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