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Written by Administrator    Tuesday, 12 June 2012 19:16    PDF Print E-mail

VRSonic has announced the first release of the SoundScape3D immersive audio API for Mac and Windows platforms. SoundScape3D provides a complete framework for modeling and rendering immersive audio. Now audio application and plug-in developers will have access to a powerful set of technologies for integrating immersive audio into their software.

SoundScape3D contains two separate engines for modeling and rendering immersive audio. Its modeling engine provides powerful sound animation controllers, fast scene geometry processing, and a new technology for designing and delivering animated audio objects. Developers can use the modeling engine to integrate everything from natural ambiences, realistic acoustic simulation, to interactive audio into their applications.

SoundScape3D’s rendering engine contains a completely configurable audio processing pipeline that lets it support a wide range of audio rending configurations from headphones to large speaker arrays.

SoundScape3D Features:

Auditory behavioral modeling with ViBe technology provides parameterized, behavioral auditory models for designing and delivering content based on animated audio objects

Advanced sound animation with SoundNet, Random Sound Fields, flock motion, path motion, triggered emitters, and script control

Physically accurate sound propagation modeling including

Spherical directional source model

Air absorption model compliant with published standards

Physically accurate material absorption and reflection

Perceptually accurate spreading loss model

Multiple, concurrent listeners

Occlusion and room modeling based on polygonal models

Ultra fast geometry processing using advanced spatial subdivision algorithms

XML based sound schema allows you to instantiate any SoundScape3D scene object from an XML representation

Parametrically layered sample processing using multi-channel audio files

Streaming emitters including ReWire devices and sound transmitted over IP networks

Loudspeaker panning using Wave Point Sampling

Binaural synthesis with customizable HRTFs

Direct channel routing that directs each emitter to a specified output channel

Dynamically reconfigurable audio rendering pipeline

High quality floating point processing throughout the engine

High quality sample rate conversion

Support for low latency ASIO, WASAPI, and CoreAudio I/O

 

For more information contact:

VRSonic Public Relations
2533 Wilson Blvd.
Arlington, VA, USA 22201

This e-mail address is being protected from spambots. You need JavaScript enabled to view it

Last Updated ( Tuesday, 12 June 2012 20:20 )
 
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